
aka Caveman Games · Caveman Ughlympics
Caveman Ugh-lympics takes the button-mashing track-and-field format and replaces standard athletic events with partner-tossing, stick-rubbing, and T-Rex vaulting.
Before you hit the stone tracks in Caveman Ugh-lympics, you pick from six playable stone-age athletes: Vincent, Thag, Tanga, Bartha, and Sshlep among them. Each character brings distinct physical traits and skill profiles to the table. The MS-DOS version, brought over by developer Dynamix, Inc. and Electronic Arts, Inc. in 1989, features side-view 2D scrolling and EGA graphics to present its cartoon world. The manual even came formatted as an in-universe stone-age newspaper called the Ugh Zaminer, establishing the game's tongue-in-cheek tone right out of the box.

The core game consists of six distinct minigames designed to put your coordination and keyboard-slapping speed through their paces:
Where this MS-DOS game stumbles hardest is in its control scheme. The sheer amount of wrist-straining button mashing and awkward key combinations required for events like Firemaking or the Dino Vault can tire you out quickly. When playing solo, the single-player campaign runs short, getting repetitive after just a few passes. Compounding this issue is the native lack of high score or progress saving, meaning every tournament run starts from scratch without a persistent leaderboard.

Audio in the DOS conversion relies on basic PC Speaker output and early sound drivers managed through SOS.EXE. Period reviews were split on the visual execution; publications like The Games Machine handed out an 83% while noting the graphics had relatively few animation frames, whereas Tilt gave it a modest 10/20. Yet Computer Gaming World celebrated its multi-player mode as a genuine treat, highlighting how much better the game functions when you have human opponents sitting next to you.
The game shines best when you gather up to four players around the key board. Dirty tactics are actively built into the design: during the Saber Race, you can physically disrupt your rival to leave them behind as cat food, while the Clubbing event encourages outright deception. Watching your friends fail a pole vault straight into the mouth of a T-Rex brings a chaotic energy that single-player mode simply cannot replicate.

The post-event details add extra personality to the competition. Winning cavemen celebrate by jumping onto a boulder podium where an impromptu fistfight usually breaks out, while female characters perform victory dances. It is this playful attitude toward the whole competitive sports game structure that keeps the package memorable despite its mechanical flaws.
If you want to experience this piece of prehistoric competition today, you can play Caveman Ugh-lympics online, right here in your browser with nothing to install and no setup required. Loading up a quick match is worth it just to try your hand at the stick-rubbing panic of the Firemaking event or to pull off a sneaky distraction strike during Clubbing. Grab a keyboard, pick your favorite caveman, and see how long you can survive the saber-toothed sprint without hurting your wrists.
How Caveman Ugh-lympics is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Controls map to simulated keyboard joysticks for Player 1 and Player 2.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Caveman Ugh-lympics — each one verified and attributed.
Sign in to submitCaveman Ugh-lympics takes the button-mashing track-and-field format and replaces standard athletic events with partner-tossing, stick-rubbing, and T-Rex vaulting.
Before you hit the stone tracks in Caveman Ugh-lympics, you pick from six playable stone-age athletes: Vincent, Thag, Tanga, Bartha, and Sshlep among them. Each character brings distinct physical traits and skill profiles to the table. The MS-DOS version, brought over by developer Dynamix, Inc. and Electronic Arts, Inc. in 1989, features side-view 2D scrolling and EGA graphics to present its cartoon world. The manual even came formatted as an in-universe stone-age newspaper called the Ugh Zaminer, establishing the game's tongue-in-cheek tone right out of the box.

The core game consists of six distinct minigames designed to put your coordination and keyboard-slapping speed through their paces:
Where this MS-DOS game stumbles hardest is in its control scheme. The sheer amount of wrist-straining button mashing and awkward key combinations required for events like Firemaking or the Dino Vault can tire you out quickly. When playing solo, the single-player campaign runs short, getting repetitive after just a few passes. Compounding this issue is the native lack of high score or progress saving, meaning every tournament run starts from scratch without a persistent leaderboard.

Audio in the DOS conversion relies on basic PC Speaker output and early sound drivers managed through SOS.EXE. Period reviews were split on the visual execution; publications like The Games Machine handed out an 83% while noting the graphics had relatively few animation frames, whereas Tilt gave it a modest 10/20. Yet Computer Gaming World celebrated its multi-player mode as a genuine treat, highlighting how much better the game functions when you have human opponents sitting next to you.
The game shines best when you gather up to four players around the key board. Dirty tactics are actively built into the design: during the Saber Race, you can physically disrupt your rival to leave them behind as cat food, while the Clubbing event encourages outright deception. Watching your friends fail a pole vault straight into the mouth of a T-Rex brings a chaotic energy that single-player mode simply cannot replicate.

The post-event details add extra personality to the competition. Winning cavemen celebrate by jumping onto a boulder podium where an impromptu fistfight usually breaks out, while female characters perform victory dances. It is this playful attitude toward the whole competitive sports game structure that keeps the package memorable despite its mechanical flaws.
If you want to experience this piece of prehistoric competition today, you can play Caveman Ugh-lympics online, right here in your browser with nothing to install and no setup required. Loading up a quick match is worth it just to try your hand at the stick-rubbing panic of the Firemaking event or to pull off a sneaky distraction strike during Clubbing. Grab a keyboard, pick your favorite caveman, and see how long you can survive the saber-toothed sprint without hurting your wrists.
How Caveman Ugh-lympics is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Controls map to simulated keyboard joysticks for Player 1 and Player 2.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Caveman Ugh-lympics — each one verified and attributed.
Sign in to submit